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The video game community is perhaps the most inclusive, gender neutral and colourblind on the internet. It’s also remarkably diverse, producing such offbeat pleasures as My Ex-Boyfriend The Space Tyrant and Gender Bender DNA Twister Extreme. So it was a strange choice of target for feminist culture warriors, who heaved ominously into view a few years ago, like the genocidal, psychopathic aliens in Independence Day.

It was time to do away with all that “fun” people were having, said these grievance-mongering killjoy arrivistes, and start taking seriously the overwhelmingly clear moral obligation to include at least six minorities, four gay dudes and a paraplegic illegal immigrant lesbian in every major video game release.

I’m exaggerating, obviously. But not by much: these bizarre campaigners, deploying a series of disingenuous and morally questionable tactics, such as goading people into making unpleasant remarks and then using those statements to publicly beg for sympathy and cash, have made gamers’ lives a misery these last few years.

And yet, to the confusion of the troublemakers, barking orders and concocting bogus allegations of misogyny have not yielded results. Nor have the distraction tactics deployed by journalists sympathetic to the social justice warriors’ causes, designed to draw attention away from those journalists’ own moral failings — shortcomings which have been known about for a long time, but which are only now being called out by readers en masse, because industry sites such as Kotaku and Polygon have chosen rather than to defend their industries to attack their readers.

To the feminist campaigners trying to ruin video games for everyone and a press that refuses to reform itself despite clear evidence of professional failure, gamers have responded with all the heroic defiance of Will Smith delivering a nuke into the mothership — and with just as much style. Through a series of fundraisers and lobbying efforts, as well as polite but firm advocacy on Twitter, they have begun to formulate a coherent intellectual and activist response to those who mystifyingly claim that their games and their culture are both somehow ugly, bigoted and evil.

#GamerGate has raised over $5,000 for the American Foundation for Suicide Prevention, blowing past a $2,000 target in just an hour. This figure easily eclipses the sub-$1,000 donation that activist developer Zoe Quinn, whose personal and professional antics kicked off #GamerGate, says she donated to iFred.org.

Remarkably, users of popular messageboard 4chan in a single evening contributed over $20,000 to The Fine Young Capitalists, a charity drive for women in gaming that Quinn’s supporters attempted and failed to sabotage, according to organisers.

Posters on 4chan’s video game messageboard, /v/, helped to create a fictional character, Vivian James, an ordinary girl who happens to hate “social justice warriors” and love playing video games — like many women in the gaming community. The Vivian James meme is slated to appear in a future Fine Young Capitalists release and serves as a reminder that not only is the gaming community welcoming and tolerant but that it deals with insurrectionists with good humour, creativity and kindness.

Perhaps more significantly, two top-tier gaming websites, Polygon and Kotaku, have grudgingly changed internal policies as a result of #GamerGate campaigners’ frustration with their ethical practices. They both now have a more grown-up attitude to donations site Patreon, which funds many of the social justice campaigners’ activities and on which many journalists were supporting people they also wrote about.

In a far-sighted move, The Escapist, a major gaming publication that seems to have survived the row, engaged with readers on the issue before publishing an editorial that committed the site to new levels of journalistic transparency. The Escapist’s refusal to censor critics, almost unique in the industry, is a sign that at least some clusters of journalists are sympathetic to the new, stricter expectations of readers.

The signs are that readers are abandoning sites which don’t raise their game, in favour ofindie reviewers, some of whom are making considerable amounts of money by focusing on games reviews and eschewing long, hand-wringing op-eds about “misogyny.”

#GamerGate has exposed both the feminist campaigners and even some gaming journalists as completely out of touch with the very reasons people play games. Gamers, as dozens of readers have told me in the relatively short time I have been covering the controversy now called #GamerGate, play games to escape the frustrations and absurdities of everyday life.

That’s why they object so strongly to having those frustrations injected into their online worlds. The war in the gaming industry isn’t about right versus left, or tolerance versus bigotry: it’s between those who leverage video games to fight proxy wars about other things, introducing unwanted and unwarranted tension and misery, and those who simply want to enjoy themselves.

In any male-dominated industry, you’re going to find people who speak about women in ways you’d rather they didn’t. (That cuts both ways, of course: women when they get together aren’t shrinking violets when it comes to discussing the size of their boyfriend’s penis, and what he does with it.) And you’re going to find games catering to male sexual appetites by including explicit imagery of women. Game developers who pay heed to the conceited attention-seekers and useful idiots in the media are likely to see their creations fail in the marketplace.

There’s an assumption in these feminist critiques that this is somehow a cause for shame or outrage. It is not. There’s nothing unnatural about male gamers enjoying attractive female characters. What’s unnatural is trying to police it. Feminist campaigners such as Zoe Quinn and Anita Sarkeesian won’t like this comparison, but what their mission represents is a new kind of sexually dysfunctional authority clamping down on the sexuality of the great unwashed, like politicians and some churches throughout history.

With more women playing video games, we can look forward to game studios releasing titles that cater to female sexual preferences and tastes. More big upper arms and rippling chests, that sort of thing (not that hyper-masculine and sexualized male characters don’t already exist). That’s something to look forward to. The last thing anyone wants is for everyone to be condemned to a sexless, funless misery-land that makes no one happy, in which the possibility of causing “offence” has been eradicated. That’s the real world gamers are trying to get away from in the first place!

Unhappy, egotistical people will always try to spread their misery around. So it is with Quinn and Sarkeesian. But we should resist their attempts to cover this innocent pastime in shame and opprobrium, because their criticisms are entirely without merit. If there’s one thing #GamerGate activism is proving, it’s that there is no bigotry problem in the gaming industry: it’s an illusion, cooked up by people with axes to grind.

The only group that genuinely isn’t welcome is that small but noisy battalion of social justice warriors, who bring nothing but gloom and despair, and their loyal band of incompetent, unethical bloggers, who are so desperate to advertise their upstanding moral virtue to the sisterhood that they have forgotten to check their consciences. We should resist this new tyranny.

 http://www.breitbart.com/big-hollywood/2014/09/15/the-gamergate-movement-is-making-terrific-progress-don-t-stop-now

 

The Malaysian prime mister ordered police to suppress voices demanding his Islamist government to abandon supporting ISIS.

My party members must emulate the bravery of a Middle Eastern militant group that defeated an Iraqi force outnumbering it nearly 30 to one if we (Malay Islamist party) are to survive, Najib Razak said on Sunday during a formal party dinner in Kuala Lumpur.

The Malaysian prime minister was listing virtues that were needed to allow his party to continue in power, during a dinner to commemorate the 75th anniversary of Malaysian independence.

“For example, when someone dares to fight to their death, they can even defeat a much bigger team.

“As proof — whether we agree or not is another matter — the group ISIL with the strength of just 1,300 people, can defeat an Iraqi army of 30,000 soldiers, until four, five generals with three, four stars run for their lives, jump out the window at night. Why? Because they are afraid of those who are brave,” he told more than 1,000 Malaysian Islamic party members in attendance.

He also stressed the importance of being loyal to god, the party, and friends.

 

http://awdnews.com/top-news/9774-

 

 

http://blog.angryasianman.com/2014/09/attacking-abortion-rights-by-throwing.html#more

Guest Post by Linda Yang

I don’t know about you, but going to the lady doctor’s office — or any doctor for that matter — has never been a walk in the park for me. Reclining on that table covered by a large piece of paper napkin from the waist down, staring at the gray-green drop ceiling, I certainly never feel my most confident or assertive self. Now imagine that instead of focusing on your physical wellbeing, your doctor is guessing whether you are the kind of Asian who is asking about an abortion because you prefer boys over girls. And if they do suspect it, is obligated to deny you abortion services.


This is the exact scenario that Asian American women are finding themselves in Arizona, Oklahoma, Kansas, Illinois, Pennsylvania, North Dakota, North Carolina and South Dakota. Frighteningly, it almost happening in in California, too. Doctors in these states are restricted from providing an abortion to any woman whom they “suspect” of gender preference. Based on what criteria? You might ask. Good question. Not thorough psychological assessment, not family history analysis, no. Because racial stereotypes are used as the tool for restricting access to abortion, doctors have no choice but to “suspect” based on the color of the patient’s skin.

Based on what is happening in India and China, and tired stereotypes of Asian Americans as “backward,” anti- choice lawmakers claim that Asian Americans are having “sex-selective abortions.” Their rhetoric is riddled with xenophobia.

In reality (based on extensive research by the National Asian Pacific American Women’s Forum, the University of Chicago School of Law and Advancing New Standards in Reproductive Health at the University of California, San Francisco), Asian Americans are having more girls on average than white Americans are.

What’s more ironic, the anti-choicers who support the abortion bans proclaim that they are after girls’ equality. Yet they are the same ones that oppose maternity coverage by employers, equal pay for women, childcare benefits… the list goes on. So what they really mean is that girls only matter in-utero. Then after birth, good luck to all of us.

What anti-abortion protagonists are really after is just that: deny women the right to abortion altogether. Taking away access to reproductive services is the ultimate goal, and this time the anti-choice camp is using Asian American women in order to achieve it.

This week, a resolution was introduced to the San Francisco Board of Supervisors opposing such abortion bans. It is the first of its kind and it is my hope, and the hope of many Asian American women, that the resolution will ignite a fire in other cities and states to preserve the hard-fought wins of our reproductive justice foremothers.

it’s official: Men and boys have no rights. a woman’s dreams and fantasy about rape can put a man in jail

 

  • A woman in her 20s dreams a dream in New York. The dream is outrageous: her father had raped her. She wakes up and quickly jots it down and recalls other times this had happened.
  • Years later, she comes to Israel and presses charges.
  • She has no evidence except the dream and her “repressed” memories.
  • The court proceedings are long, and eventually the father after appeals gets convicted at the age of 75.
  • She has no concrete event, not even one in the 10 years of alleged rape, other than a claim she was raped while her mother was in the bed. The mother does not recall such an incident.
  • Her sister claims she is a highly manipulative person and backs the father up. She says that her sister is capable of being very convincing and manipulative when she wants to be.
  • Her past therapists (she has previous mental problems) claim she had never exhibited signs of post trauma or repression of any kind.

 

http://www.avoiceformen.com/feminism/government-tyranny/dreamt-of-a-rape-and-now-a-man-will-go-to-jail/

 

 

 

 

Two independent journalists have confirmed with the San Francisco Police Department that Anita Sarkeesian, a video game social justice warrior, may have used false pretenses to raise money for her non-profit entity. The police have said that she has not contacted them as she claimed after receiving a Twitter death threat in August. Under Federal law, this may put her on the hook for felony wire fraud.

Two weeks ago we presented the case that Sarkeesian faked death threats against her in an effort to raise money and gain attention to her videos.

Immediately the gaming press community rallied to her defense, publishing article after article discussing harassment and misogyny in the gaming community. The only problem? The death threats against Anita Sarkeesian are cleary fake, and most likely made by Anita herself.

She used the death threat against her to publish several tweets that simultaneously marketed her work while also raising money donations:

 

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Only one hour of time separated her request for money from revealing the alleged death threat. It doesn’t take a professional marketer to see that Sarkeesian timed the tweets to maximize the amount of donations she would receive. The legal problem for Sarkeesian is that fundraising through public deceit is against the law in America, as Mike from Danger & Play helpfully pointed out.

 

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more at

http://www.returnofkings.com/43647/did-anita-sarkeesian-commit-felony-wire-fraud

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